Monday, November 9, 2009: 3:55 PM
Delta Ballroom B (Gaylord Opryland Hotel)
Graphics processors - the kind living in your Sony Playstation or Xbox - are now accessible for use by scientific simulation codes. In this talk we describe their emerging importance for computational science and engineering, what they can do, how they're being used, and how you can learn to use them. We also describe recent summer schools for graduate students and other learning materials being developed on GPUs under the auspices of blUe: A Virtual School of Computational Science & Engineering.
See more of this Session: Symposium Honoring Cache Award Recipients Invited Papers
See more of this Group/Topical: Computing and Systems Technology Division
See more of this Group/Topical: Computing and Systems Technology Division