Graphics Processors for Computational Science and Engineering

Monday, November 9, 2009: 3:55 PM
Delta Ballroom B (Gaylord Opryland Hotel)

Sharon C. Glotzer, Chemical Engineering, University of Michigan, Ann Arbor, MI

Graphics processors - the kind living in your Sony Playstation or Xbox - are now accessible for use by scientific simulation codes. In this talk we describe their emerging importance for computational science and engineering, what they can do, how they're being used, and how you can learn to use them. We also describe recent summer schools for graduate students and other learning materials being developed on GPUs under the auspices of blUe: A Virtual School of Computational Science & Engineering.
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